Unity 3D Designer, Artist & Animator

Unseen Works · Remote

Posted Aug 3, 2026Source: indeed
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Job description

**Project Overview:** We are looking for a versatile Unity 3D Designer and Animator who knows how to make things look and move great directly inside the engine. This role is for someone who understands the Unity art pipeline from end to end—from setting up scenes and materials to animating characters and objects. You don't need to be a master 3D modeler, but you must know your way around Blender (or similar software) well enough to make small modifications, fix assets, and prepare them for Unity. **Scope of Work \& Responsibilities:** * Unity Scene \& Art Setup: Import, configure, and layout 3D assets, materials, and lighting within Unity to ensure the scene looks polished. * Animation: Create, edit, and manage animations directly in Unity using the Animator, Timeline, and animation curves. * Asset Modification: Use Blender (or similar 3D software) to make small tweaks, fix meshes, adjust UVs, or prep downloaded/purchased assets before bringing them into Unity. * Pipeline Management: Handle your own tasks inside Unity efficiently, ensuring assets are organized and optimized. **Required Skills \& Experience:** * Strong experience working as a 3D Artist/Designer specifically inside the Unity Engine. * Solid experience with Unity’s animation systems (Mecanim/Animator). * Working knowledge of Blender (or Maya/3ds Max)—you must know how to navigate the software, make minor model edits, and export correctly for Unity. * A good eye for design, composition, and movement. **Bonus / Nice\-to\-Have:** * Familiarity with AI coding and automation workflows (e.g., Claude Code, Cursor, etc.) to streamline repetitive tasks or pipeline setups. Application Question(s): * Do you have a portfolio link that specifically shows your work running inside the Unity engine? * How many years of experience do you have setting up 3D art and scenes directly inside Unity? * How many years of experience do you have animating characters or objects using Unity's animation system? * Do you know how to use Blender (or similar 3D software) to make small mesh modifications and prep assets for Unity? * Do you have any experience using AI tools like Claude Code or similar for automation? Work Location: Remote

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